Input: Touch input does not work when Active Input Handling is set to Input Manager (Old) IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen IMGUI: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver This has already been backported to older releases and will not be mentioned in final notes. Fixes runtime exceptions when de-serializing generic classes. IL2CPP: Fixed multicast invoke calls to generic methods.
Hub: Android tools are not expanded by default in the "Add Modules" window HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project maybe it works together with ai_change_lane_time for minimal distance/time to change a lane.Release notes Known Issues in 2022.1.0a16ĢD: Reordering "Sorting Layers" list causes Sprites to reference different Layer names and IDĪI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.īugreporter: Bug reporter upload of report fails consistently with non actionable error messageĬustomer QA Onboarding: ArgumentException from hierarchyWindowItemOnGUI is thrown when leaving Prefab ModeĬustomer QA Onboarding: Crash when calling hideFlags after removing missing nested prefabĬustomer QA Onboarding: TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage increases to 20-30% when hover over Camera preview windowĭX12: Setting RandomWriteTarget and drawing without needing it will no longer prevent subsequent draws from having it bound if they need it. if too high - changing lane will be smooth, but ai vehicle can loose road bounds while changing lanes. slowing coeff when player turns on emergency lights. curve neasurement of ai-lane spline where speed reduction works. probability to go to "rear placec" ("rear usage" property at ai-lane on prefab) - gas stations, for ex. i had a formula somewhere, but now i don't have it )))
distance to the stop line, while stops (at traffic light, at "stop" sign). distance (in seconds) between ai cars while moving. distance to the ai car crush where vehicles slowing down. distance to the back of a car that stops before. timing before vehicle starts to accelerate when moving through prefab. how vehicle wait after gettin' ability to cross the prefab overtake & change lane speed difference.
if you'll set it to 0 some trucks may stall at uphills. array (daytime, frequency coeff (in car per second), amount coeff)ĭaytime: 0 means 0:00, 0.25 means 6:00, 0.75 means 18:00 ets. To get some knowledge about these variables, you can see traffic_data.sii file, there are comments that describe a little bit attributes.īelow, some values are intervals (a b) depending of patience & safety modifiers. Here's a big list of commands by the way I found somewhere:Ĭode: Select all u32 m_max_vehicle_count changing 1 option and exiting and entering profile again to see what's changed is super exhausting. I'm really tired right now and sad that I can't set a traffic and also make an AI be more inteligent.
Really there's no one from developers who can help explain all possible options you can set in 1.22.2.7 (I don't even know what was changed - where can I find patch notes)?Ĭities, motorways, local roads, villages and expressway I'm trying to set up for 3 days right now - that is 30 hours. Which option is responsible for despawning AI and why they're despawning whenever I don't look at "the side" anymore? stupid crossway stucks (they just drive and drive and drive no one will stop to let the AI from my lane to drive), crashes etc.Ĥ.
How to make AI traffic to be more inteligent. (at crossway you can just choose whichever lane you want to drive without stopping the truck because you know there is 0 AI vehicles when you get to crossway).ģ. How to set traffic in city to be real where vehicles drives from all sides not just forward and behind you (talking about spawn).Ģ. Please, I'm really annoyed because I can't set the traffic to reflect realistic one.