combat dangerous.īRP-SRD still has 4 almost totally disconnected task systems: Characteristic rolls, which are score x 5%, pass/fail Skill Rolls with Critical, Special, Success, Fail, Fumble levels of success (Critical/Special used to be Impale/Critical? Or the other way around?) Skill vs Skill where levels of success are compared and Resistance Rolls on a big table where characteristics are compared to get a % roll, which boils down to (Attack-Defense+10)x5%, pass/fail. Equipment is mentioned, but there's no shopping lists for any period very generic lists of weapons and armor ("Sword, Broad", "Pistol", "Pistol, Laser", etc I thought I was terse!) are later given with no costs, and the armor uses the same craptastic fixed-defense mechanic as later-era Call of Cthulhu and RuneQuest, rather than the die rolls that made Stormbringer, etc. There's a bunch of professions ranging from Cowboy to Warrior, with no theme or note about culture and era, none of which have magic. One of the nicer features of most D100 variants is either a skill category bonus from characteristics (say +1% to all Manipulation skills per CHA over 12), or direct characteristic base (Influence starts at CHAx2) in BRP SRD, Persuade starts at 15% whether you're a hideous slime beast or George Clooney. They've eliminated characteristic/skill bonuses, and very few skills use characteristic bases. The book is moderately useful mechanically, it's a quickstart version of BRP.
The license isn't too different from the D20 SRD, except the massive list of "prohibited content". And no interior art except two colors of the conformance logo, which must be plastered on your book. So, it's 23 pages, with 2 pages of license and an artless cover page.